Brainstorm, blue sky
thinking, spitballing, whatever you call it, there is no more important an activity for an animation writer or storyboard artist than the free associating
of ideas. If you’re not good at
this, you can train yourself and I'll give some ideas at the end of the post.
In the summer of my junior
year, knowing that it was the last chance to try anything different before
“real life” began after graduation, I spent every day creating and trying to
sell gag cartoons. Okay, maybe I
should have hitchhiked across Europe but chaining myself to a drawing board is what I did. Every day, like I was punching a clock,
I tried to come up with single panel gags. I quickly filled a bulletin board filled with rejection letters. Got close twice. The Saturday Evening Post, the last of
the great magazines that printed gag panels, kept one for further consideration
before they passed. Then in a
letter to my girlfriend, a doodled a gag cartoon of a parent holding the hand
of a child at Disneyland who was floating along, being lifted by a Mickey Mouse
balloon. The next month I saw the
exact cartoon without the Disney overlay.
It wasn’t theft, but it showed I was on the right track.
Maybe I was carving new
wrinkles into the lobes of my brain.
All I knew was that my the end of the summer I could generate all sorts
of gags on about any
situation. The bulk of them
were lame but it was something I couldn’t manage at summer’s start.
About two years later I was
at Disney and moving into the story department. The Rescuers
was finishing and Fox and Hound
was getting underway. Back then,
there was no script to work from.
Animators and Storymen read the source materia then batted around ideas
until the clothesline of a story emerged.
Then a storyboard guy was handed a sequence, like the meeting of the kit
fox and the puppy.
The idea was
that they’d start out as friends.
Side note: without a script, every storyboard artist was a writer, a
“storyman” if you will. Anyway
he’d brainstorm ways they could meet: fox curious about the chicken coop, puppy
falls out of the hunter’s car and gets lost in the woods or the two decide to
play games. Kids make friends
instantly. The sequence should
feel natural to a human but not ignore the animal traits of the characters. Most of these options would be
talked out with the director before drawing starts. Of course, everybody knew that the more visual the choice,
the better. If “playing” is picked, it was up to the storyboard guy to brainstorm all sorts of
possibilities and do it with drawings.
After he had a 4’ x 8’ bulletin board covered with sketches, there’d be
another meeting with the director and key animators. Everything is considered but the job is to narrow it down to
a single direction.
So they picked a game of “Hide
and Seek” because it’s a familiar kids game and it will show off the abilities
of the animals, the cleverness of the fox and the scent tracking of the
hound. These abilities would be
mirrored when they meet again as adults and when the stakes are much higher. This process is repeated: brainstorm
then narrow it down, brainstorm then narrow it down. It keeps things entertaining, it constantly considers fresh
directions and it keeps the film visual.
There’s an old animation
trope that development execs parrot all the time, “Why does it have to be
animated?” In the age of cheap CG,
it has become BS. It was true
once, but any of the Disney animated features can now be down as live action
films with similar sensibilities.
Tim Burton is working on Alice in Wonderland even as we speak and the
line between live action and animation was forever blurred by Peter Jackson’s
Lord of the Rings trilogy and of course the Star Wars movies. What IS important is to keep the
storytelling and entertainment based in strong visuals. “The animation is better without dialogue,” another ancient saying, also BS. Clever and
character defining dialogue adds more entertainment. Yes, great animation can be silent but it can also be
talky as all get out. Doubt me? Go rewatch the creation of Robin
Williams and Eric Goldberg in Aladdin known as “Genie.”
But I’ve digressed. My “Summer of Bad Gags” was great
prep for that kind of visual story development. And it’s paid off in scriptwriting too but I’ll save that
for the next post.
Brainstorming is mental
improv. The basic rule when
brainstorming with others is the same as in improv: “Yes And.” You accept what is given and build on it. Picture two actors side by side on
folding chairs. If Actor A says,
“I’m really happy driving my new car,” Actor B should NOT deny that idea by
saying, “Car? This is your Dad’s
spaceship!” or "Are you deranged? These are folding chairs." That denies the premise and the scene must start over. Possible yes
statements: “Wow. This must have
cost a lot. Oh, is that a scratch?” / “It’s beautiful… and this gun says it
now belongs to me!” / “Yeah, it’s uh, certainly unique. I’ve never seen a car customized with both flames and polka dots.” / “Is that a voice I hear coming from the trunk?” All of those statements accepted the
idea that the two were in a car then added new information that offered a story direction. When
brainstorming, consider every idea and explore it. What can you add?
What are some visual possibilities? Listen.
Don’t be so anxious to add your idea that you don’t give other ideas a
fair investigation. The trick is that you often
have to do this within your own head.
You need to free associate before you pick a path. Otherwise, you’ll just be choosing the
most obvious route.
Here’s an exercise: Find a webpage with a bunch of
objects. Try an eBay search for "antique" or look at Amazon gift suggestions. Make a quick list of about ten objects, as varied as
possible. Then you need
professions. After you've listed ten jobs, list ten character types; clichés
are fine. Bully, femme fatale, slob,
know it all, shy girl, good ol’ boy, over-achiever, whatever.
Okay, take one from each
column and write down as many gags that come to you. I’m not talking one-liners, I mean funny situations or a
visual gag. Push yourself to actually
make it a complete gag. I’m not
going to do the math but those three columns can be mixed up in all sorts of
ways to give you a fresh jumping off points. You could end up generating a full length feature idea from
this sort of exercise. Revisit the
list everyday. If you’re in a
studio or class with others, try it as a group.
It’ll get easier and easier for you. Dive in and don’t come out until your brain is all pruny and
wrinkled. -- Tad