Sorry, nothing to report on The Phantom Claw. Mike was crunched with Lobster Johnson stories and Darkness Calls scripts and then a production emergency on BALTIMORE, all projects that I'm anxious to see. But after I rewrite the script and distribute it I'm sure it'll just mean more waiting for a decision so Mike isn't holding anything up.
I went back into the script and decided to replace generic cannon fodder with characters with names. It means nothing to the story and you'll never hear them referred to by names but it helps in the casting, recording and design phase if specific characters are called out. That way be don't have men voicing women and the like.
To keep it straight in my head, I did quick doodles of a number of character types to help me track who was in what scene and when they should die. I put them all in white lab coats with a variety of dress underneath. The group from the 1944 flashback is more eccentric. But these won't necessarily be the final character types. We'll definitely put more variety into their heights, for instance. There's also a sketch of a Zinco employee in goggles and gas mask. But I don't like this design. Just playing around with shapes and ideas, playing with a pencil.
The little guy above is just plain fun to draw. -- Tad