I've been busy. Obviously that business did not include blogging but I ran into my usual obstacle of not being able to write about my work because networks like to keep that stuff under wraps.
Worse, we're in the design stage of my pilot so I have exploratory sketches, sketches with my notes and then "almost" final designs which would really show the creative/decision making process. Can't show those either.
But I hate to post without visuals so I'm populating this blog with the work of Chris Schweizer who has released the third book of his Crogan's Adventures series, CROGAN'S LOYALTY. Allow me to link to an incredible preview. Each book stands alone. If you are interested in history, genealogy, great graphic storytelling or want to get someone interested in any of those, this is the series for you.
I am not developing the Crogan books for Disney.
But I have been greenlit to pilot on a show for the Disney Jr. Channel. So once again I will attempt to talk about something without talking about it.
The script process went smoothly, suprisingly so, at least for them. They'll often go through a half dozen rewrites before they get a draft close enough to start thinking about production. Actually they told me "17 drafts" but I'm guessing they were exaggerating for humorous effect. But if you reach more than four drafts of a script, somebody isn't listening or they're clinging to their babies. Big rule of development: LISTEN, LISTEN, LISTEN.
A huge reason for my success with this pilot script is that they are looking for exactly what I was trained to do, create character oriented comedy and action with heart. The challenge is getting that into 11 minute episodes. But aside from that, I was always willing to make major changes to get the tone closer to what they wanted. Note that they give fewer notes on pilot stories than they do on episodes because they want the creative lead to find the show he's excited about doing... as long as it overlaps with what they're excited about. Episodes come under the scrutiny of Broadcast Standards, educational advisors and what not.
When writing a pilot, never be afraid to dump a gag, favorite line or even a storybeat if it's getting in the way. If the series is approved to production, you'l have plenty of episodes to give those gems a home.
A note I got on the second draft suggested that my script was a little too sophisticated for the the Disney Junior audience. This is what I feared. I don't think I can write DORA THE EXPLORER or even WINNIE THE POOH. When Karl Geurs and Mark Zaslove created the original Pooh series for the Disney Channel, I told them how much I admired it and admitted, "I can't get there from here." So the idea that I might have to simplify concepts, soften action or reduce vocabulary gave me the willies.
Thankfully, the willies were short lived. The development execs explained they only wanted me to include more visual comedy. Shades of Chuck Jones! I love that stuff. The fact that I had decided to make the antagonist a silent character played right into this.
The script was approved and the design process has started. The series is based on a Disney feature but not an animated one, so there was no design style set. I was forced to venture into the treacherous landscape of "I'll know it when I see it."
I think I've stated in previous posts that a animation character designer usually survives by being a chameleon who can design a sea urchin shoe salesman for SpongeBob Squarepants as well as the latest villain to face the Batman. Disney suggested a couple of artists and I hit the internet (and if you're a professional artist without some sort of web page, blog or Deviantart posting you are missing a lot of potential employment).
The first two guys came up with some really fun designs but they didn't have the solidity we were looking for. The pilot has action that calls for traditional animation that will have some depth to the action. Although it's a comedy, it's not a flat, all action right to left, left to right show. I gave some notes but the artists' second passes were still missing the ballpark. Note: I probably could have directed these guys into a direction we felt suitable but I was looking for an artist who would surprise me. Luckily the third artist turned in a slew of designs well with in the ballpark and a couple were home runs. We're on our way.
We've also met on casting, music and BG design. Some of which I'll discuss next time around. Don't forget to check out Crogan's Loyalty ! --Tad