Try telling that to a kid when you're dishing out desert but when it comes to editing Hellboy: Blood and Iron it's absolutely correct. The animation is looking great. In fact the level of draftsmanship on some sequences blow away anything in Sword of Storms. But, for whatever reasons, many of the scenes have been timed long. Nothing that hurts the quality of animation but it hurts pacing or flow of action from scene to scene. It's all easily fixable in editing. BUT you have to have the footage to edit. If the movie had to be eighty minutes long we wouldn't be able to do any editing. We'd need to create some footage. But at 75 minutes we'd have great raw material but it would be flabby. I don't know if a layman would notice specifically but there'd be less tension, less excitement and a couple of scenes that hurt the flow of action.
So ironically, the great news is that I have permission to cut more out of the movie. It can't be less than 70 minutes and it will hopefully be a few minutes longer than that but my depression has lifted. Now I know that we can make the most out of what we have and I'm excited all over again.
Where We Are
You aren't going to get as much detail about the development of Blood and Iron in this blog because the last of our "take ones" are due today. We've started editing and we'll be editing over the weekend, scrambling to give our post people as much time as possible to place effects and compose music. But over the next few weeks I'll try to think back about the decisions that made this movie so different than the first. Later. -- Tad